When in 2D view, the displacement preview is not supported. Painting can be done in this view as well. For a plane mesh, the view shifts to a top-down, orthographic view in 2D mode, while a 3D model will display the mesh info on a 2D plane based on its UV layout. The 2D/3D view allows you to change how you view your model. The active area of focus lets you quickly identify which texture set is currently targeted by the Layer Set and reflects changes from the layer stack. If you want to show a grid in the 3D view, you will have to use a grid as a texture. For UDIMs, you can also see the tile numbers. While working with Multiple Texture Set models, you can view the names of the texture sets while in 2D view. You can modify the grid by going into the display settings and making changes to the Grid section at the bottom. This option lets you toggle the grid on and off. This option helps get a better idea of how the mix would look when tiled on a larger surface. This option lets you toggle the displacement preview on/ off. If you’re working on a 3D asset or Custom mesh, the preview option will change and now you will be able to toggle the visibility of texture sets based on the Materials or Udims that the model is composed of. While working on the default ‘Plane’ mesh (see Setup tab), this option lets the user cycle through different basic mesh types such as a cube, cylinder, and sphere to view how the mix will look on them. This option gives you further visual clarity for both planar surfaces and 3D models. Select Preview Mesh/ Select Visible Parts
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